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Auteur Fil de discussion: Lore: biologie, famille et société Sslik  (Lu 4450 fois)
Helian forever
Feu Divin
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Mari de Dahaka et fier de l'être

110922017 FirebrandCrest firebrandcrest
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« le: 14 Janvier 2008 à 19:25:14 »

Un remaniement et un enrichissement sur le background des Sslik a été publié récemment dans ce thread que je vous conseille de consulter si des détails supplémentaires sur la lore elle même ou sa création vous intéresse. Clin d'oeil

Who are the Sslik?

We know Sslik have a social structure, that they were nomadic throughout most of their known history, and that they reproduce in “an asexual manner” – something never defined or clarified - but very little beyond that. This lack of information has created a burden for player RP, immersion, and development of lore or quests which touch on these topics. We hope the following article will answer many common questions about the Sslik and provide a greater depth of material for role play and reference. As always, thank you for playing, and enjoy your time in Istaria!
The Virtrium Content Design Team

An Introduction to Sslik Biology, Family, and Society
By Professor Alistair Ballent of the Imperial Academy of Tazoon


Sslik are warm-blooded reptiles, more like velociraptors than snakes or crocodiles. Sslik are primarily carnivores but do eat fruits and vegetables they find flavorful on occasion. The shape of the Sslik head suggests large nasal passages, which means a high level of scent and taste discrimination. Sslik are capable of regenerating when injured, even replacing lost limbs given enough time. Sslik never scar naturally; any scars a Sslik displays are special enough that the Sslik in question was willing to endure having salt packed into the open wound while it healed in order to preserve the result as a trophy.

Sslik are not neuters; they are a single-gender species. Every Sslik is capable of both producing eggs and fertilizing the eggs of another. Normally a clutch consists of only a single, eggplant-sized egg, but two and three-egg clutches are not uncommon. A newly-hatched Sslik can stand and move well enough to hunt insects or small rodents within minutes; doing so frequently results in injuries, however, so the parents normally regurgitate food for the first few weeks of the new child’s life.

Sslik hatchlings are able to chirp and hiss right out of the shell, and learn to speak at about the same rate as the other races. Natural survival instincts make them skittish and defensive towards anyone unfamiliar. If a stranger tries to pick one up, the hatchling will probably give them a nasty bite, chomping down hard and refusing to let go until pried off by an adult. To minimize aggression, hatchlings are kept well-fed on bits of raw gruok, beef, or venison. In time, Sslik younglings learn to hunt under the guidance of watchful adults. These aggressive behaviors fade during adolescence and are replaced with the more familiar Sslik stoicism. Sslik begin to mature and develop their distinctive feathers at around age twelve.

At first, their feathers are short and thin, but after a few molts (which occur about twice each year) they grow their full crest of feathers and are recognized as adults. Fin color and feather style, arrangement, and adornment vary from tribe to tribe. Even today, Sslik can tell one another’s tribe, family history, and accomplishments by observing each other’s feathers.

As young adults, Sslik are expected to begin learning a trade, studying under whoever is willing to take them as an apprentice. At the same time, they are expected to learn at least some basic combat skills, building on what they learned when hunting as younglings. Only a few Sslik have no fighting skills at all.

Shortly after reaching adulthood, a Sslik is able to reproduce. Generally this is not recommended until some time later, as even “adult" Sslik will continue to grow for several years. The stress of clutching can weaken a Sslik's bones and make them more vulnerable to serious injury if attacked.


As mentioned previously, all Sslik are capable of two types of reproduction. The most common is vakraash, in which two Sslik mate, exchange genetic material, and one or both produce a clutch. It can take three months for an egg to be ready for delivery and another six to seven months of incubation until the egg hatches. In nomadic times, Sslik used to incubate their eggs by burying them where they could be warmed by the sun, but modern Sslik use elaborately decorated stone basins filled with sand.

Both parents normally stay together and share incubation duties until their eggs hatch. They may go their separate ways after that, or may choose to make a formal bond and remain together. Terms such as ‘mommy’ and ‘daddy’ don’t really apply; a Sslik carrying or incubating an egg they delivered is known as sserkzhah; a parent not carrying an egg is called sserktlak. A parent of a hatchling sslik is called koraash until their youngest child achieves adulthood.

In emergencies or when under prolonged environmental stress, Sslik can also trigger skaraash – “self-replacement”, or parthenogenesis. The eggs in these clutches are always clones of the parent. The advantage of this is that a few isolated Sslik can easily ensure the survival of the race if need be. The main drawback is that birth defects and non-viable mutations are up to ten times more likely to occur in skaraash than in vakraash. Sslik may trigger skaraash voluntarily if they choose, but this is rare due to the risk of birth defects.


In either case, the new Sslik is now part of a family. The Sslik family unit is a filiation, meaning that immediate family, extended family, and ancestors are determined by parentage alone, not by social relationships such as bonding. Sslik may declare formal bonding or may agree to become parents and nothing more; neither status reflects on their offspring. Similarly, a child produced by skaraash suffers no stigma as a result of their parentage. A short-term arrangement is known as pairing or ‘spending a season together’. Formal bonding is known as ‘making declaration’. Formal bonding originally happened only between tribes as a gesture of unity or declaration of peace, but has become more common as Sslik have begun to amass wealth and property.

Young Sslik are raised by the entire community. Teaching the young is regarded as a sacred duty and there are severe social consequences for neglecting this duty. Sslik have very little in the way of ‘maternal instinct’; an injured child gets a wound check and will receive appropriate medical care if needed, but minor injuries are met with, “You’re fine. Go play”. This community approach can result in strong relationships forming with persons other than a given Sslik’s actual parents. These relationships may develop into apprenticeships or a young Sslik may change tribal affiliation entirely. Even in this case, a Sslik does not change the family they belong to.

Families are organized by the name of the line’s blood-founder, a Sslik who’s name and deeds have the status (usually) of legend. “The Blood of Tessak” or “The Blood of Ssanak the Final Defender”, for example. A Sslik who achieves heroic status may choose to declare that they are founding a new line, but unless you are a living legend, it’s a bit gouache. It’s considered polite to wait until you’re actually dead and then let your children make the announcement. Tribes normally contain at least ten distinct filiations, all from the same general geographic area, and frequently have variations in dialect and custom. In the past, tribes conducted ‘raids’ on one another frequently, but these were light-hearted sparring matches, not warfare. There was normally a strong element of one-upsmanship and pranks to these raids. Warfare was a deadly serious matter, and only the elders of the tribes, acting collectively, had the authority, to declare war. Ultimately, this need for consensus cost the Sslik dearly when hostilities with the other races broke out.

Culture and History

Since before the founding of Mellohndar in 1225 BR, Humans and Dwarves have been in conflict with the Sslik to some degree or another. Sslik were considered bloodthirsty, barbaric savages, lacking both language and learning. This was obviously untrue, but it wasn’t until the construction of Sslanis that the humanoid races began to realize what the Sslik were capable of.

Ruins, undoubtedly of Sslik origin, are found scattered across southern Aradoth. Many predate Ashlander Vandus; some may pre-date even Mellohndar. Some of these ruins were built using stone imported from distant regions, without use of cargo disks or the modern portal system. They were moved by physical labor alone, then cut, dressed, and fitted with consummate skill. Yet, if the Sslik knew how to build these stone structures, why did they live as nomads?

The answer, simply, is that they did so because that was Kaasha’s will.

These structures were erected for occasions of great honor and importance – they were not for living in. All the tribes in the region would come, to meet in peace and observe whatever event had drawn them there. When the event was over, the tribes returned home, leaving the structures they had built empty.

When the Sslik arrived in the jungles of Lesser Aradoth, for the first time, Kaasha directed them to build a place where they could stand and fight. The surviving master builders of the tribes gathered together and laid out the plans for Sslanis in a remarkably short time. Construction began immediately and proceeded with astonishing speed. The Human and Dwarven armies, unable to cross the Sable Straights without engaging the Saris, watched the construction of Sslanis in shock.

It is worth noting that when Scholar Helian observed that the Human and Dwarven forces were absorbed with the Sslik, she took advantage of this distraction to establish and settle Chiconis. The Vandus King was caught totally by surprise; by the time the Human troops could be redeployed, Chiconis was well-protected. General Malganival Lunus himself informed the Vandus scouts that the entire Lunus faction would gladly join the defense of Chiconis if it meant a chance to spill Human blood. Wisely, the human forces withdrew, leaving both Chiconis and Sslanis in peace.

The existence of Sslanis forced the humanoid races to rethink their view of the Sslik. A small group of ambassadors, under the protection of the Saris, was sent to Sslanis to learn to communicate with the Sslik and to negotiate peace. The ambassadors discovered that the Sslik already understood the human tongue quite nicely, and many could speak it passably. The Sslik maintained a wary distance, however, until the construction of Tazoon began. Without being asked, Sslanis sent a great many skilled stoneworkers and masons to assist with the construction. For the first time, Sslik and Human and Dwarf stood on the same ground without killing over it.

The Sslik Language

The Sslik tongue cannot be spoken by humanoids, only approximated badly. It can, however, be understood with enough practice. The Sslik, in turn, have no problems speaking and understanding the human tongue, as their vocal apparatus is highly adaptable. The biggest hurdle to speaking with a Sslik is often grammar, though some Sslik put more effort into being understood than others do.

One of the interesting side-effects of having only a single gender is that the Sslik do not use pronouns in normal speech. They understand the concept, but many Sslik find the idea of multiple genders distasteful and don’t like to be reminded of it at every turn. Instead, Sslik refer to sentient beings by name, as in the following example:

“Fillet loaned Ssoren a book, which Vrex now wishes to borrow. Could Kerrak take this book to Fillet, and find out if Fillet minds if Vrex looks at it? If Fillet agrees, then Ssoren would be thankful if Kerrak would take Fillet’s book to Vrex.”

A Sslik may refer to themselves as “this one”, and to another individual whose identity is understood as “the one” or “that one”:

“Does Ssoren know if Vrex still has Fillet’s book?”
“This one regrets to say that the one still does.”

Sslik also make various clicks, hisses, and thrums that are not actual words, much like the Human “Hmmph”. Sometime, telling the difference between the two can be rather difficult.

As noted previously, Sslik have no problem understanding or speaking humanoid languages. Some Sslik leaders have, from time to time, suggested that the Sslik might get a better reception from the ‘warmbloods’ if they made an effort to adapt humanoid forms of speech. The most recent attempt was a resounding failure, as the person contracted to teach the Sslik language skills was a very foul-tempered, sarcastic, and abrasive fiend named Akhanis. Town Marshal Ssoren is working to undo the damage Akhanis did and restore Sslanis’ reputation as a city that prides itself on being polite, welcoming, and helpful to visitors.

Horizons fan!

Firebrandcrest Arma: Ancient Dragon Helian sur Horizons - Empire of Istaria: Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100
Shinsho Ryuken: Sslik sur Horizons - Empire of Istaria: Healer 100, Warrior 100, Monk 100, Mage 100, Conjurer 100, Wizard 100, Sorcerer 100, Battle Mage 100, Druid 100, Scout 100, Spiritist 100, Shaman 100, Knight of Creation 100, Spearman 100, Blood Mage 100, Guardian 100, Cleric 100, Chaos Warrior 100, Berserker 100, Paladin 100, Reaver 100, Elemental Archer 100, Crossbowman 100, Ranger 100,  Flame Disciple 100, Storm Disciple 100, Spirit Disciple 100, Ice Disciple 100, Fitter 100, Enchanter 100, Alchemist 100, Carpenter 100,  Mason 100, Scholar 100, Blacksmith 100, Spellcrafter 100, Weaponsmith 100, Tinkerer 100, Outfitter 100, Armorer 100, Jeweler 100, Miner 100, Fletcher 100, Weaver 100, Tailor 100, Gatherer 100, Confectioner 100
Trojann Swiftfeet: Saris mâle sur Horizons - Empire of Istaria: Warrior 1 sans emploi (mais propriétaire terrien)
Sekhmetis Arhanna: Saris femelle sur Horizons - Empire of Istaria: Monk et Outfitter à ses heures, mule de charme à plein temps
Kartann Lazarus: Half-Giant mâle sur Horizons - Empire of Istaria: Warrior et Blacksmith à ses heures, mule body buildée à plein temps
Breager Maltiriak: Fiend mâle sur Horizons - Empire of Istaria: Spiritist, Mage et Scholar à ses heures, grand ténébreux et mule à plein temps
Morgania SharpHorns: Satyr femelle sur Horizons - Empire of Istaria: Mage et Scholar à ses heures et mule siliconée à plein temps
Reinhart Applebasket: Elf mâle sur Horizons - Empire of Istaria: Scout et Outfitter à ses heures et mule sophistiquée à plein temps


Unity (réssucité sur Order)
FirebrandCrest of Arma: Ancient Dragon Helian  sur Horizons - Empire of Istaria: Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100
Darkoan of Crests: Hatchling Dragon sur Horizons - Empire of Istaria: Dragon 50 / Dragon Crafter 15
Grewon of Crests: Adult Dragon sur Horizons - Empire of Istaria: Dragon 58 / Dragon Crafter 49
ShinSho RyuKen: Sslik sur Horizons - Empire of Istaria: Monk 100, Storm Disciple 100, Spirit Disciple 100, Ice Disciple 100, Flame Disciple 100, Healer 100, Warrior 100, Mage 100, Druid 100, Spiritist 100, Conjurer 100, Cleric 100, Shaman 100, Chaos Warrior 96, Knight of Creation 92, Guardian 88, Battle Mage 88, Elemental Archer 76,  Ranger 72, Wizard 72, Blood Mage 68, Sorcerer 62, Crossbowman 60, Berserker 44, Reaver 40, Spearman 41, Fitter 100, Miner 100, Gatherer 100, Blacksmith 100, Outfitter 100, Scholar 100, Carpenter 31, Tinkerer 23, Jeweler 20, Confectioner 20, Alchemist 20
Trojann Swiftfeet: Saris sur Horizons - Empire of Istaria: Spearman 100, Warrior 21, Cleric 21, Scout 21, Mage 21, Fitter 100, Blacksmith 20, Outfitter 3, Scholar 3


The Glorious Lord Firebrand, Legendary Paladin sur Ultima Online (Drachenfels): Chivalry: 120.0, Focus 100.0, Meditation 100.0, Swordmanship 100.0, Anatomy 96.9, Tactics 98.6, Parrying 84.5 -- Veteran Member

Prim Pardus
Gardiens du Clan
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mouuua ? rrrRRRrrrrRRRRrrr

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« Répondre #1 le: 15 Janvier 2008 à 17:54:20 »

Ils sont bien ces saris   Clin d'oeil

Miaou le Clan  :-)
Prim Pardus, Saris apprenti Ranger de Istaria/Wind
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