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Auteur Fil de discussion: Statistiques, skills et calculs des dommages  (Lu 8407 fois)
Firebrand
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Mari de Dahaka et fier de l'être

110922017 firebrandcrest@hotmail.com FirebrandCrest firebrandcrest
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« le: 18 Mai 2006 à 17:39:54 »

Ceci est le copier-coller d'un post de Smeglor sur Stratics lui même issu d'une sauvegarde d'un post du forum de l'antique Tazoon.com. C'est long, plutôt complexe, mais bourré de détails intéressants qu'il ne faudrait pas laisser perdre, ne serait-ce que par référence:

To help guide you in your spending of training points as well as your pursuit of techniques, here is a breakdown of how the various statistics relate to each other.

Attributes:
Note that all skills are slightly increased by some or all of the four main attributes, so they have that value in addition to the specifics below.
Strength: Increases damage with physical attacks. It is 50% more effective than attack skill in this respect.
Power: Increases damage with magical attacks. It is 50% more effective than casting skill in this respect.
Dexterity: Increases chance to hit with physical attacks, and decreases chance to be hit by physical attacks. It is 1/3 as effective in these roles than attack and evasion skills.
Focus: Increases chance to hit with magical attacks, and decreases chance to be hit by magical attacks. It is 1/3 as effective in these roles than casting and magic defense (which is being renamed to magic evasion) skills. Also increases friendly healing spell amounts by 1/2 as much as does the casting skill for the healing spell (usually Life).

Skills:
Offensive skills (including weapon-using skills as well as spellcasting skills for attack spells): Competes equally against the evasion or magic defense of the target for chance to hit. Weapon skills also compete equally against incoming attack skills for initial Parry checks. Also adds to damage by 2/3 as much as Strength or Power.
Defensive skills (evasion and magic defense): Competes equally against incoming attack skills. Evasion is also re-checked equally against incoming attack skill for initial Dodge checks.
Healing skills (mostly Life): Adds to healing amounts by twice as much as Focus. Note that the healing amount cannot exceed double the healing spell's specified range.
Shield skill: Competes equally with incoming attack skills for initial Block checks.

Armor: Reduces incoming non-ethereal damage at a slightly better rate than Strength and Power add to such.
Ethereal Armor: Same as Armor, but against ethereal damage.
Resistances: Add to Armor and Ethereal Armor against attacks of the resistance's type.
Wards: Add to Evasion and Magic Defense against attacks of the resistance's type.
Parry/Dodge/Block bonuses: These "active defenses" use a two-check system. The first check is a skill contest, as outlined in the skill section above. If that check succeeds (from the defender's point of view), then there is a flat 20% chance of the defense working. Parry, Dodge, and Block bonuses add to that 20%.

Other stats (such as Armor Use and Augmentation) are simply for meeting requirements.
Crafting skills are used to determine the number of resources required to make an item.
Gathering skills are used to determine the number of resources gathered per "hit".
Attributes are not used in crafting/gathering beyond their increase of such skills.

Given the above, you can see that skills are generally more effective than attributes. However, attributes have a much wider application.

I'll endeavor to improve the in-game descriptions to match the above.

-------------------------------------

75% of the increase to skill from attributes comes from Dex for one handed attack skills, while 50% of the inrease is from Dex for two-handers.

It's not telling you exactly how much percentage of Dex is added to the skills, but since an interpid soul could figure that out on their own anyway, I'll go ahead and tell you they always add up to 10%. So 5% of Dex and Strength is added to two hand weapon skills, for instance.

-------------------------------------------------

I'll try to hit all the questions here, let me know if I missed any.

Bows/Crossbows are treated the same as any other physical attack. Their only difference is they have range. Well, another small difference is ranged attacks cannot be parried.

Here's the basic flow of things in a combat "round":

% To-Hit calc: Comparison of attacking skill * 3 + Dexterity/Focus against defender's Evasion/Magic Defense * 3 + Dexterity/Focus. Any attack chance to hit bonuses (i.e. Aura of Command) are added to attacking skill prior to this calculation. The result of this calculation modifies the base chance to hit.

Hit check: A random percentage is "rolled". If it is above the %To-Hit calculated above, the attack misses and this process ends.

Note that the following Block, Parry, and Dodge checks only apply if the attack (including spells) is from the currently engaged target. This means a target that you have engaged with the attack button, or have cast a repeat spell on. And obviously, you only get these checks if you have the corresponding ability and equipment (i.e. a shield for Block, a weapon for Parry).

Block "contest" % calc: Comparison of defender's Shield skill against incoming attack skill modifies base chance to be eligible to block. No bonuses nor other attributes apply.

Block "contest" check: A random percentage is "rolled". If it is below the % calculated above, the attack is eligible to be blocked.

Block check: If eligible, a random percentage is "rolled". If it is below (20% + Block bonus), the attack is blocked.

Parry only applies if you have a melee weapon equipped and the incoming attack is not a ranged attack.

Parry "contest" % calc: Comparison of defender's equipped weapon skill against incoming attack skill modifies base chance to be eligible to parry. No bonuses nor other attributes apply.

Parry "contest" check: A random percentage is "rolled". If it is below the % calculated above, the attack is eligible to be parried.

Parry check: If eligible, a random percentage is "rolled". If it is below (20% + Parry bonus), the attack is parried.

Dodge "contest" % calc: Comparison of defender's evasion skill against incoming attack skill modifies base chance to be eligible to dodge. No bonuses nor other attributes apply.

Dodge "contest" check: A random percentage is "rolled". If it is below the % calculated above, the attack is eligible to be dodged.

Dodge check: If eligible, a random percentage is "rolled". If it is below (20% + Dodge bonus), the attack is dodged.

Damage: Weapon/Spell damage + Strength/Power * Attack Delay + Attack Skill * Attack Delay - Target's Armor * Attack Delay
All the modifications are divided by values that I'm not going to reveal at this time, but as stated originally, Strength/Power is 50% more valued than Skill, and Armor is slightly more valued than Strength/Power.
The above result is then put through a Gaussian randomizer to give greater variety.

When damage is being calculated for a damage over time effect or a damage shield, the Strength/Power and attack skill are inherited from the values used to give the target that effect. For instance, the Engulf effect will have damage based on the Power and flame skill of the caster, because that was the attribute and skill used in the Engulf attack itself.

------------------------------------------

Let's do this simply. Basically, because strength, skill, and armor are all delay adjusted, Alacrity doesn't affect them at all. So let's just focus on the weapon damage.

Say you do an average of 30 damage (from the weapon/spell) every 5 seconds. By taking 30/5 you get 6 damage per second, or DPS.

With Alacrity of 10%, now you're doing 30 damage every 4.5 seconds. That's 6.666 DPS.

That's an 11.1% increase. Depending on how much of your damage is coming from Strength/Power and Skill, the percentage of total damage increase is, of course, less than that. Even if only 1/4 of your damage came from the weapon, you'd still be enjoying a more than 2.5% increase in damage thanks to Alacrity. That's pretty good. Gift of Strength II's +26 Strength probably gives about the same increase, though that totally depends on how much Strength you used to have (to determine the percentage benefit). Plus, healing spells, abilities, and such (where delay doesn't affect the effect) are quicker, allowing me to get more attacks in per fight.


As for Druid healing, forgive me for not being too familiar with the spells we have now (I played a Druid in Beta), but if the spell description states Life as the skill used, yet the requirements state Life or Nature, then unfortunately you're not going to get increased healing with more Nature skill. If there are Druid-specific healing spells that are based on Nature (and the Druid abilities like Regrowth, which I know are), then those will properly scale. Focus still helps, regardless.

---------------------------------------

More Info:

Delay modifiers stack multiplicatively . That is, each delay mod is subtracted from 1, and then the base delay is multiplied by all these numbers. For example:

Delay 30 weapon with Gift of Alacrity V (-25%), Energize II (-15%), Rapid Fire Stance (-10%)

Final delay = 30 * (1 - 0.25) * (1 - 0.15) * (1 - 0.1) = 30 * 0.75 * 0.85 * 0.9 = 17.2125

This might or might not be rounded up or down.

« Dernière édition: 18 Mai 2006 à 17:42:10 par Firebrand » Journalisée


Horizons fan!

Order
Firebrandcrest Arma: Ancient Dragon Helian sur Horizons - Empire of Istaria: Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100
Shinsho Ryuken: Sslik sur Horizons - Empire of Istaria: Healer 100, Warrior 100, Monk 100, Mage 100, Conjurer 100, Wizard 100, Sorcerer 100, Battle Mage 100, Spearman 44, Reaver 40, Ranger 38, Cleric 22, Scout 21, Knight of Creation 20, Druid 20, Spiritist 20, Fitter 100, Enchanter 100, Alchemist 100, Carpenter 100,  Mason 100, Scholar 100, Blacksmith 100, Spellcrafter 100, Weaponsmith 100, Tinkerer 100, Outfitter 100, Armorer 100, Jeweler 100, Miner 100, Fletcher 100, Weaver 100, Tailor 100, Gatherer 100, Confectioner 100
Trojann Swiftfeet: Saris mâle sur Horizons - Empire of Istaria: Warrior 1 sans emploi (mais propriétaire terrien)
Sekhmetis Arhanna: Saris femelle sur Horizons - Empire of Istaria: Monk et Outfitter à ses heures, mule de charme à plein temps
Kartann Lazarus: Half-Giant mâle sur Horizons - Empire of Istaria: Warrior et Blacksmith à ses heures, mule body buildée à plein temps
Breager Maltiriak: Fiend mâle sur Horizons - Empire of Istaria: Spiritist, Mage et Scholar à ses heures, grand ténébreux et mule à plein temps
Morgania SharpHorns: Satyr femelle sur Horizons - Empire of Istaria: Mage et Scholar à ses heures et mule siliconée à plein temps
Reinhart Applebasket: Elf mâle sur Horizons - Empire of Istaria: Scout et Outfitter à ses heures et mule sophistiquée à plein temps

================================

Unity (réssucité sur Order)
FirebrandCrest of Arma: Ancient Dragon Helian  sur Horizons - Empire of Istaria: Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100
Darkoan of Crests: Hatchling Dragon sur Horizons - Empire of Istaria: Dragon 50 / Dragon Crafter 15
Grewon of Crests: Adult Dragon sur Horizons - Empire of Istaria: Dragon 58 / Dragon Crafter 49
ShinSho RyuKen: Sslik sur Horizons - Empire of Istaria: Monk 100, Storm Disciple 100, Spirit Disciple 55, Reaver 40, Fitter 100, Miner 100, Gatherer 100, Carpenter 31, Outfitter 30, Blacksmith 30, Scholar 30, Tinkerer 23, Jeweler 20, Confectioner 20, Alchemist 20
Trojann Swiftfeet: Saris sur Horizons - Empire of Istaria: Spearman 100, Warrior 21, Cleric 21, Scout 21, Mage 21, Fitter 100, Blacksmith 20, Outfitter 3, Scholar 3

================================

The Glorious Lord Firebrand, Legendary Paladin sur Ultima Online (Drachenfels): Chivalry: 120.0, Focus 100.0, Meditation 100.0, Swordmanship 100.0, Anatomy 96.9, Tactics 98.6, Parrying 84.5 -- Veteran Member

Prim Pardus
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mouuua ? rrrRRRrrrrRRRRrrr


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« Répondre #1 le: 18 Mai 2006 à 18:52:05 »

Ah oui je m'en souviens    happy
Pas facile mais complet.
Est-ce qu'on est sure que c'est toujours d'actualité ?

*en connais un qui va encore se plaindre de son anglais*   Tire la langue

Par contre je pensais qu'Alacrity ne fonctionnait que pour les sorts... va falloir que j'essaie avec mon arc !   smile
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Miaou le Clan  :-)
Prim Pardus, Saris apprenti Ranger de Istaria/Wind
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bruce0666@hotmail.com
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« Répondre #2 le: 18 Mai 2006 à 19:21:41 »

Oui oui, tres interessant tout ca  smile
Merci Fire  thumbup
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Grim BARBENFEU
Warrior 57 / Cleric 36
Miner 45 / Blacksmith 60 / Fitter 49 / Mason 41 / Weaponsmith 30 / Fletcher 24 / Carpenter 28 / Armorer 49 / Jeweler 35

Corelion Larethian
Monk 28 / Druid 25 / Guardian 31
Tailor 32 / Gatherer 22 / Scholar 16 / Confectionner 22 / Outfitter 22

Silverbreeze Draconian
Dragon 29 / Dragon crafter 20

Conan, qu'y a t il de mieux dans la vie ?
Ecraser ses ennemis, les voir mourir devant soit et entendre les lamentations de leurs femmes.

Order
Dargrimm Barbenfeu
Warrior 100 / Healer 83 / Cleric 41 / Mage 22
Fitter 100 / Armorer 82 / Mason 47 / Blacksmith 58 / Outfitter 28 / Weaponsmith 23 / Miner 16

Firebrand
Helian forever
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Mari de Dahaka et fier de l'être

110922017 firebrandcrest@hotmail.com FirebrandCrest firebrandcrest
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« Répondre #3 le: 18 Mai 2006 à 20:30:52 »

Ah oui je m'en souviens    happy
Pas facile mais complet.
Est-ce qu'on est sure que c'est toujours d'actualité ?

*en connais un qui va encore se plaindre de son anglais*   Tire la langue

Par contre je pensais qu'Alacrity ne fonctionnait que pour les sorts... va falloir que j'essaie avec mon arc !   smile

J'ignore si c'est toujours 100% d'actualité, mais je ne pense pas que le système ait grandement varié de toute façon. Huh?
Gift of Alacrity marche pour tout, même le ramassage de ressources pour le craft.
Journalisée


Horizons fan!

Order
Firebrandcrest Arma: Ancient Dragon Helian sur Horizons - Empire of Istaria: Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100
Shinsho Ryuken: Sslik sur Horizons - Empire of Istaria: Healer 100, Warrior 100, Monk 100, Mage 100, Conjurer 100, Wizard 100, Sorcerer 100, Battle Mage 100, Spearman 44, Reaver 40, Ranger 38, Cleric 22, Scout 21, Knight of Creation 20, Druid 20, Spiritist 20, Fitter 100, Enchanter 100, Alchemist 100, Carpenter 100,  Mason 100, Scholar 100, Blacksmith 100, Spellcrafter 100, Weaponsmith 100, Tinkerer 100, Outfitter 100, Armorer 100, Jeweler 100, Miner 100, Fletcher 100, Weaver 100, Tailor 100, Gatherer 100, Confectioner 100
Trojann Swiftfeet: Saris mâle sur Horizons - Empire of Istaria: Warrior 1 sans emploi (mais propriétaire terrien)
Sekhmetis Arhanna: Saris femelle sur Horizons - Empire of Istaria: Monk et Outfitter à ses heures, mule de charme à plein temps
Kartann Lazarus: Half-Giant mâle sur Horizons - Empire of Istaria: Warrior et Blacksmith à ses heures, mule body buildée à plein temps
Breager Maltiriak: Fiend mâle sur Horizons - Empire of Istaria: Spiritist, Mage et Scholar à ses heures, grand ténébreux et mule à plein temps
Morgania SharpHorns: Satyr femelle sur Horizons - Empire of Istaria: Mage et Scholar à ses heures et mule siliconée à plein temps
Reinhart Applebasket: Elf mâle sur Horizons - Empire of Istaria: Scout et Outfitter à ses heures et mule sophistiquée à plein temps

================================

Unity (réssucité sur Order)
FirebrandCrest of Arma: Ancient Dragon Helian  sur Horizons - Empire of Istaria: Dragon 100 / Dragon Crafter 100 / Dragon Lairshaper 100 / Dragon Crystalshaper 100
Darkoan of Crests: Hatchling Dragon sur Horizons - Empire of Istaria: Dragon 50 / Dragon Crafter 15
Grewon of Crests: Adult Dragon sur Horizons - Empire of Istaria: Dragon 58 / Dragon Crafter 49
ShinSho RyuKen: Sslik sur Horizons - Empire of Istaria: Monk 100, Storm Disciple 100, Spirit Disciple 55, Reaver 40, Fitter 100, Miner 100, Gatherer 100, Carpenter 31, Outfitter 30, Blacksmith 30, Scholar 30, Tinkerer 23, Jeweler 20, Confectioner 20, Alchemist 20
Trojann Swiftfeet: Saris sur Horizons - Empire of Istaria: Spearman 100, Warrior 21, Cleric 21, Scout 21, Mage 21, Fitter 100, Blacksmith 20, Outfitter 3, Scholar 3

================================

The Glorious Lord Firebrand, Legendary Paladin sur Ultima Online (Drachenfels): Chivalry: 120.0, Focus 100.0, Meditation 100.0, Swordmanship 100.0, Anatomy 96.9, Tactics 98.6, Parrying 84.5 -- Veteran Member

Dunkelzhan
Lunus, à ma vie à ta mort.
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la vie est faite pour etre vécue...jusqu'à la mort

caddarik@wanadoo.fr
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« Répondre #4 le: 21 Mai 2006 à 18:22:01 »

moi, j'avais entendu dire ke alacrity servait aussi à miner....

comme koi...

Dunk.
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Horizons fan !

http://phantasyrpg.com/main.php?view=137101

boss solotés: tous. (la liste est trop longue pour l'ecrire)

popotamo:
55 parties jouées:

28 fois 1er
11 fois 2eme
10 fois 3eme
4 fois 4eme
2 fois 5eme

classement: 80eme
kakashi
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Messages: 625


*Shidori*


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« Répondre #5 le: 31 Mai 2006 à 14:12:49 »

Long mais simpa  blink
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Horizons
Unity :

Kakashi ( Fiend ) : Conjurer / Healer / Warrior / Knoc / Druid / Spirit 100. Rating 156. Confectioner / Fitter 100.
Kashi ( Dragon Ancien Lunus ) ( Vainqueur 1er Tournois d'Istaria 2006 ) Aventure 100. ( Hoard 34.000.000 )
Boss solotés : Tous !!! ( sauf Epic Boss )
__________________________________

Lotro (en pause)
Estel :

Hollowy ( Rang 15 Faucheur )


Horizons fan!
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